AUGMENTED REALITY · UIM E1 WORLD CHAMPIONSHIP

AR Table-Top App

A live, geolocated augmented-reality ‘table-top’ that brings the race onto any surface — leaderboard, telemetry and the course playing out in real time, viewed on-site at the world’s first electric-powerboat championship.

Role

Product owner — UI, UX & scene composition

Studio

Badass Studios

Event

UIM E1 World Championship

Platform

Mobile AR

Engine

Unity

Overview

The E1 Series is the world’s first championship for electric powerboats, racing in the harbours of major cities. Badass Studios built a companion augmented-reality ‘table-top’ that lets fans and broadcasters see the whole race as a 3D model anchored to the real world — placed on a balcony rail overlooking the course, or any flat surface — with a live leaderboard and telemetry.

I was product owner of the AR app and led its development end to end, making every design decision from UI and UX through to scene composition, and integrating live race data so the model updates in real time.

What I owned

Why it’s design work

An AR table-top is a spatial design problem as much as a UI one: where the model sits in the world, how the camera reads it, and how a viewer parses a live race at a glance. It’s the same thinking I bring to a game scene — staging information in 3D space so it’s instantly legible.

Product owner
Owned the AR app end to end
Live
Real-time telemetry into AR
On-site
Operated at live race weekends