AUGMENTED REALITY · BUILT ENVIRONMENT
AR in the Built Environment
An augmented-reality viewer that places a planned building at its exact, geolocated spot in the world — so planners, developers and the public can assess a development in situ, at full scale, before it’s built.
Overview
This project uses real-time rendering and AR to drop a proposed building onto its real location — anchored to its actual coordinates so you can walk around the site and see the development at full scale, in context, long before ground is broken.
It opens up collaborative opportunities in the built environment: planners, architects, developers and residents can stand on the same spot and assess massing, sightlines and impact together, rather than from a flat render or a model on a table.
What I built
- A geolocated AR viewer that anchors a building model to its exact real-world position and scale.
- Real-time lighting and materials so the proposal reads believably against the real surroundings.
- A walk-around experience aimed at planning and development assessment — judging a building in the place it will actually stand.
Why it matters
Flat renders and tabletop models still ask people to imagine scale and context. Seeing a proposal at full size, in place, and in real time takes the guesswork out — massing, sightlines and the relationship to neighbouring buildings become obvious on the spot, and non-specialists can weigh in with confidence.
It is the same real-time-visualisation thinking I bring to broadcast and VR work: staging 3D content so it is instantly legible, and holding visual quality while it runs live on-device. The goal is to turn a design into something a room full of stakeholders can judge together, on the site itself.