AUGMENTED REALITY · BUILT ENVIRONMENT

AR in the Built Environment

An augmented-reality viewer that places a planned building at its exact, geolocated spot in the world — so planners, developers and the public can assess a development in situ, at full scale, before it’s built.

Role

Designer & developer

Context

University of Portsmouth

Engine

Unreal Engine

Type

Geolocated AR

Overview

This project uses real-time rendering and AR to drop a proposed building onto its real location — anchored to its actual coordinates so you can walk around the site and see the development at full scale, in context, long before ground is broken.

It opens up collaborative opportunities in the built environment: planners, architects, developers and residents can stand on the same spot and assess massing, sightlines and impact together, rather than from a flat render or a model on a table.

What I built